Lethal Enforcers 2: Gun Fighters

 

"It's 1873 you're the Sheriff of the wildest town west of the Pecos.  Your only friend is your trusty six shooter.  Can you survive long enough to be a Gun Fighter?"

 
Game Information
Developer Konami
Publisher Konami
Copyright Date 1994
Players 1 - 2
Age Rating(s) BBFC PG
Save Type None
Cart Version Yes
 

 
 
Part Numbers
Game T-95025-50
Front Cover None specific
Back Cover None specific
Manual None specific
Spine Card None specific
CD 1 None specific
Bar Code 4 988602 624038
 

 
 
 
 
 
 
 
 
 
The spine card scan for Lethal Enforcers II was submitted by James Handford
 
The sequel to Lethal Enforcers takes you into the wild west.  It's good to see that a few of the minor flaws from the original have been fixed.  There's some limited interaction with the background in the form of breakable signs, windows, bottles and the like, some of which reveal weapon pick-ups when destroyed.  These also stick with the western theme, though not all can be re-loaded (including the frankly ludicrous cannon).  If you just clip an enemy with your first shot they will flinch and keep shooting, whilst head and body shots will put them down in one go.  Whilst a ranking system is still in place, shooting innocent victims now docks your health, rather than instantly sending you back down the ladder.  Similarly, there's now no level you must reach before taking on the next stage, meaning you won't get sent back through the same levels over and over.  Practically bullet-proof end of level bosses are still here, in all their projectile throwing annoyance, but at least this time there's an energy bar for them so you know how far you have to go.  Bonus stages are still present, this time taking the form of a fairground-style blast all the bottles in 10 seconds game.  Digitised speech adds atmosphere, but hearing the same few taunts over and over - and sometimes the same one as much a six times in a row - quickly becomes annoying.

Just as the original was several times tougher without a gun, the same applies here.  There is a real sticking point at the end of the third level where you are in a quick draw contest against three enemies.  They can only be shot when they are firing at you, and getting the reticule across the screen in the correct, randomly determined, order is nigh on impossible and can bring an enjoyable game to a quick end.  If you've got a gun then this is an excellent shooter, and once again the Mega-CD version looks and sounds better than the cartridge version.

Under the blurb on the back of the box it says "If you own the previous version of "Lethal Enforcers", please buy the software only of the new version".  This is very odd as I've never seen Lethal Enforcers 2 packaged with the gun - only as the standalone game.

 
A demo disc featuring the first level was given away as Mega Power demo #12.