Midnight Raiders bears a remarkable
resemblance to Surgical
Strike until you realise that the same production company made the
films for both. The airborne part of the game plays like a little like
Thunderhawk on rails
using FMV instead of sprites and isn't too bad. Although interaction is
limited to shooting with either sidewinder or hellfire missiles and is a basic
target and click affair, the varied backdrops and FMV clips keep you entertained
if not astounded. The game looses a lot of momentum when you leave the
chopper and go out on foot with only a handgun to keep you company, and would
have been so much better with light gun support. Whilst flying the Apache
and riving the jeep is taken care of, sometimes the combined movement of your
vehicle and the enemy sends the reticule across the screen without you having
moved it, leading to lots of missed shots and frustration. This isn't too
bad if you have the patience to keep trying as you know what's coming and when,
but you'll need a pretty strong die-retry mentality to see this game all the way
through. To make matters even worse, you only get one life for levels 2
and 3, and for the true sadist you can reduce your missile count and turn off
the targeting boxes if you wish. Sega's TruVideo supplies surprisingly
good quality FMV with almost no lag time between sequences and makes the game
technically impressive if nothing else. The filming for this title was
performed by Stargate Entertainment - the company behind the ill-fated
Bug Blasters and
Star Strike. |