Battlecorps |
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"Download your cyberformed body into the cockpit of your twin-legged, twin-cannoned, totally destructive war machine and blast your way through more than twenty 3D battle zones in this awesome action tactical shhot-em-up!" |
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Thanks to Dominique Luder for the spine card image for Battlecorps |
Big stompy robots are almost always fun and this is no exception. Choose from 3 characters with varying abilities and mount your mech to take on a slew of enemies over varying landscapes. Independent aiming control of the head (and weaponary) adds an extra layer and the ability to strafe if you can get your thumbs round it. Each robot is equipped with a variety of weapons, and recharge points scattered throughout the levels help keep you going. The radar and on-board computer are actually useful (and also gives the odd funny remark), and a direction arrow means you never get lost wandering through the expansive levels. Graphics are smooth but suffer from occasional enemy pop-up and the colour of your mech, shots and opponents changes between levels due to the system's limited colour palette. The rock music backing suits the game, effects are good and there's just enough synthesised speech to add atmosphere to the menus without becoming annoying. Using a 6-button pad makes the game easier to play, but control with 3 buttons is easy enough once you adjust to it. |
A
demo
CD containing the entire first level was given away with issue 11 of
Mega Power, followed by a
2-in-1 demo CD which also contained a demo of
SoulStar with issue 14
of Mega Power. In late 1995 the
Battlecorps Paragon Publishing demo was
supplied with issue 50 of Sega Pro CD. A cover variation with German text on the back was also released |