SoulStar |
||||||||||||||||||
"Ever wanted to travel halfway across the universe in a warship the size of a city? How about flying a supercharged, sub-light craft into the gruesomely ghastly depths of the Myrkoid starbase? Then strap yourself into your Agressor - a multi-role combat vehicle - and fly, drive and blast your way across the SoulStar planetary system in this progressive, 3D arcade shoot-em-up." | ||||||||||||||||||
|
|
|||||||||||||||||
|
|
|||||||||||||||||
|
|
|
The spine card image for SoulStar was kindly supplied by Matthew Maddox | ||
An excellent space shooter from Core Design. In each level the player controls one of 3 vehicles - a space craft with 2 degrees of freedom, a VTOL craft with full freedom of movement, or a walker. Difficulty is not selectable, but rather determined by which warp gate the player selects inside the alien mother ship at the end of the first level, and all 6 levels across 3 difficulty settings must be cleared to complete the game. The enhanced scaling abilities of the Mega-CD are again used to good effect, though the screen can sometimes become cluttered, and the symphonic sound track suits the action surprisingly well. SoulStar makes use of the 6-button pad but is perfectly playable with a standard pad. Note that the 2-player mode is cooperative rather than hotseat play. | ||
A
demo CD was given away with an issue of
Mega Power, followed by a
2-in-1 demo disc which also contained the first
level of Battlecorps
(free with Mega Power issue 14). The demo was then
re-released with issue 49 of Sega Pro CD as the
SoulStar Paragon Publishing demo. A cover variation with German text on the back was also released. |